Hello, may i know which android version are you using? Also does it immediately goes to black screen upon starting the app? If not, can you tell me which parts does that?
Hi. I just installed the game for android. Unfortunately for my blurry eyes the texts are too small for me. I hope you add a font option for mobile gaming on its next update.
Looks interesting! Just a suggestion - it might be worth mentioning if any of the game's assets or images were created using AI. It helps with transparency and lets players know what tools were used in development. I'm working on a game myself using AI-generated assets, and I'm pretty sure some of your images are AI-generated too. Good luck with the project!
Thanks! before I give you some resources, i would like to know if you already have a background in programming, or which programming language do you have experience with?
Unfortunately, about making a phone game niche like this game and other's, there will be near-to zero references to it, nor a template existing for it. This genre's extremely niche, and to top it off, most dev's wouldn't share open source codes that would allow people to just copy paste their scripts and nodes, but here are some of the learning resources that I know: 1. https://gdscript.com 2. https://docs.godotengine.org/en/stable/index.html
I'm not really sure how solid is your foundation is in programming cores, but if you have a solid grasp towards conditional statements and loops you should have an easier time learning the resources from those links.
additionally here's a tip on what I do, and probably what most probably do, I simply make a scene and attach a photo or image towards it, and there we have a simple background, for the resolution, you should be able to adjust it on the project.godot file. As for the icons on how I do it and probably others too, they just make a simple 2d object, overlay it with an image, then attach some kind of clicking event handler which switches to a different scene if it gets clicked. I hope that helps.
Here's also my bonus recommended roadmap:
1. Introduction to Godot & GDScript 2. Variables, Data Types & Operators 3. Functions 4. Conditional Statements (if, elif, else) 5. Loops (for, while) 6. Arrays & Dictionaries 7. Classes, Inheritance and Node System 8. Scene Structure & Script lifecycle (_ready(), _process()) 9. Signals & Communication Between Nodes (this is where the icon thingy I told you comes in) 10. Input Handling 11. Timers & Game Loop logic 12. Basic Physics & Collision detection
"successful as lending my girlfriend", that game is terrible. The only reason it got successful is because of relisting itself sooner than other games.
enjoying your game same far. I think it has some potential to do really well. You're about ready for a ntr/nts arc so could I suggest a save system so you can save and load and replay to get all conversations depending on arc.
Also I feel like you might need to format a little for Android version. All your writing is small and takes up a small amount of room at the too of the screen but everything below is just a big blank screen.
Otherwise I think it could turn into something awesome. Can't wait for more.
Thank you so much for the support, as for the save system it's already there, and for the replay for different routes I'll add that as early as I can, I think it's about time since I implemented different routes starting at v0.2.
yeah, I agree and just improved the UI for dynamic resolution scaling for the android version, since it looked incredibly terrible after testing it from different device resolutions.
I'm currently working at v0.3, and hoping to release it ASAP especially with the skyrocketing support from my Patrons(seriously thank you for supporting an indie dev that has near-zero experience in game development, and with a game that had been only under development in a week). I'm looking forward to satisfying people under this niche
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What's up with the android version? It constantly goes to black screen
Hello, may i know which android version are you using? Also does it immediately goes to black screen upon starting the app? If not, can you tell me which parts does that?
Not right away - the screen goes black after a few messages. I'm using Android 15 with One UI 7
Hi. I just installed the game for android. Unfortunately for my blurry eyes the texts are too small for me. I hope you add a font option for mobile gaming on its next update.
Thanks for the feedback, I'll be adding that additionally for text scaling on top of the existing settings on the next update! (0.3.5.0)
Looks interesting! Just a suggestion - it might be worth mentioning if any of the game's assets or images were created using AI. It helps with transparency and lets players know what tools were used in development. I'm working on a game myself using AI-generated assets, and I'm pretty sure some of your images are AI-generated too. Good luck with the project!
Thanks! before I give you some resources, i would like to know if you already have a background in programming, or which programming language do you have experience with?
Unfortunately, about making a phone game niche like this game and other's, there will be near-to zero references to it, nor a template existing for it. This genre's extremely niche, and to top it off, most dev's wouldn't share open source codes that would allow people to just copy paste their scripts and nodes, but here are some of the learning resources that I know:
1. https://gdscript.com
2. https://docs.godotengine.org/en/stable/index.html
I'm not really sure how solid is your foundation is in programming cores, but if you have a solid grasp towards conditional statements and loops you should have an easier time learning the resources from those links.
additionally here's a tip on what I do, and probably what most probably do, I simply make a scene and attach a photo or image towards it, and there we have a simple background, for the resolution, you should be able to adjust it on the project.godot file. As for the icons on how I do it and probably others too, they just make a simple 2d object, overlay it with an image, then attach some kind of clicking event handler which switches to a different scene if it gets clicked. I hope that helps.
Here's also my bonus recommended roadmap:
1. Introduction to Godot & GDScript
2. Variables, Data Types & Operators
3. Functions
4. Conditional Statements (if, elif, else)
5. Loops (for, while)
6. Arrays & Dictionaries
7. Classes, Inheritance and Node System
8. Scene Structure & Script lifecycle (_ready(), _process())
9. Signals & Communication Between Nodes (this is where the icon thingy I told you comes in)
10. Input Handling
11. Timers & Game Loop logic
12. Basic Physics & Collision detection
"successful as lending my girlfriend", that game is terrible. The only reason it got successful is because of relisting itself sooner than other games.
Fair enough. I've played it twice, before and after the pop and it was not it lol.
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Looks fun
Hey mate
enjoying your game same far. I think it has some potential to do really well. You're about ready for a ntr/nts arc so could I suggest a save system so you can save and load and replay to get all conversations depending on arc.
Also I feel like you might need to format a little for Android version. All your writing is small and takes up a small amount of room at the too of the screen but everything below is just a big blank screen.
Otherwise I think it could turn into something awesome. Can't wait for more.
Thanks mate.
Keep it up
Thank you so much for the support, as for the save system it's already there, and for the replay for different routes I'll add that as early as I can, I think it's about time since I implemented different routes starting at v0.2.
yeah, I agree and just improved the UI for dynamic resolution scaling for the android version, since it looked incredibly terrible after testing it from different device resolutions.
I'm currently working at v0.3, and hoping to release it ASAP especially with the skyrocketing support from my Patrons(seriously thank you for supporting an indie dev that has near-zero experience in game development, and with a game that had been only under development in a week). I'm looking forward to satisfying people under this niche
V.03 sounds like it could be an awesome update.
All good mate. Keep it up. As long as you are enjoying yourself and having fun that's what matters.
Cheers.