Hi. I just installed the game for android. Unfortunately for my blurry eyes the texts are too small for me. I hope you add a font option for mobile gaming on its next update.
Looks interesting! Just a suggestion - it might be worth mentioning if any of the game's assets or images were created using AI. It helps with transparency and lets players know what tools were used in development. I'm working on a game myself using AI-generated assets, and I'm pretty sure some of your images are AI-generated too. Good luck with the project!
Hey bro, it's a pretty good game. I guess this will take off and be one of the most sought after games in a couple of updates as many of these games don't have a proper storyline but yours does. So congrats on launching the game and congrats on advance on grand success, I can see this becoming as successful as lending my girlfriend. I just wanted to ask something, you've mentioned you made this in Gadot right so are there any tutorials or any resources or anything available on how to make phone games like this in Gadot? I know this might not be a place to ask this but the discord link you put on f95zone has expired so I'm asking you here. It's fine if you don't answer coz you yourself are busy with the game and irl stuff. I have been trying to use Gadot to get into game dev but I'm unable to find any resources online on how to start off making a phone game so that's why I asked so if you have any helpful resources, it would be greatly appreciated.
Thanks! before I give you some resources, i would like to know if you already have a background in programming, or which programming language do you have experience with?
Thanks for the reply. I wouldn't say I have extensive programming language but I'm versed with html5, JS,CSS, C++(not super familiar but I know a good amount)and python. I have made games using twine and sugarcube and I'm currently working on a phone game myself in renpy. I've tried Gadot but the nodes and stuff are messing up my brain. I've searched the internet and I couldn't find any resources that help in making a phone game or in general say anything about the whole genre. I've fiddled with dialogic and dialogue manager addons but the nodes is what hurting my brain. I guess Gadot uses something like Gdscript or something on those lines right which is based on C++ language? Gadot is super flexible for phone style games (guess only unity can surpass Gadot but unity is a mess)so i would really appreciate it if you could share some resources so that maybe I could start off. Thank you!
Unfortunately, about making a phone game niche like this game and other's, there will be near-to zero references to it, nor a template existing for it. This genre's extremely niche, and to top it off, most dev's wouldn't share open source codes that would allow people to just copy paste their scripts and nodes, but here are some of the learning resources that I know: 1. https://gdscript.com 2. https://docs.godotengine.org/en/stable/index.html
I'm not really sure how solid is your foundation is in programming cores, but if you have a solid grasp towards conditional statements and loops you should have an easier time learning the resources from those links.
additionally here's a tip on what I do, and probably what most probably do, I simply make a scene and attach a photo or image towards it, and there we have a simple background, for the resolution, you should be able to adjust it on the project.godot file. As for the icons on how I do it and probably others too, they just make a simple 2d object, overlay it with an image, then attach some kind of clicking event handler which switches to a different scene if it gets clicked. I hope that helps.
Here's also my bonus recommended roadmap:
1. Introduction to Godot & GDScript 2. Variables, Data Types & Operators 3. Functions 4. Conditional Statements (if, elif, else) 5. Loops (for, while) 6. Arrays & Dictionaries 7. Classes, Inheritance and Node System 8. Scene Structure & Script lifecycle (_ready(), _process()) 9. Signals & Communication Between Nodes (this is where the icon thingy I told you comes in) 10. Input Handling 11. Timers & Game Loop logic 12. Basic Physics & Collision detection
Thanks alot for reference links and the roadmap. This should be enough for me to start off. You have also given me a really good insights on how to use images and make a scene like i didn't knew we could do that in Gadot until you mentioned it. I guess I'll be at this for a decent amount of time and if even then I can't grasp Gadot, I'll just use renpy or ask a Gadot programmer (hopefully someone who would not mind rev share) to help. Thanks alot again for all the assistance, I've noted down all the suggestions. All the very best for your game and i can't wait for v0.3
"successful as lending my girlfriend", that game is terrible. The only reason it got successful is because of relisting itself sooner than other games.
I know, I've seen your comment in lending my girlfriend thread too. I didnt even play the last update coz the writing doesn't make sense from the beginning. I talked about patreons, not the story or the CG because both are bad and zero player agency kills the game instantly. Idk if it's the relisting or stuff you're mentioning but I monitored his patreon growth and he went from having 65 something patreons on July 20th or something to having 550+ something on 22nd July so that's an increase of nearly 500 patreons in 48-72 hours which is unbelievable. That's what I was saying when I said "As successful as lending my girlfriend". So chill out my guy!
enjoying your game same far. I think it has some potential to do really well. You're about ready for a ntr/nts arc so could I suggest a save system so you can save and load and replay to get all conversations depending on arc.
Also I feel like you might need to format a little for Android version. All your writing is small and takes up a small amount of room at the too of the screen but everything below is just a big blank screen.
Otherwise I think it could turn into something awesome. Can't wait for more.
Thank you so much for the support, as for the save system it's already there, and for the replay for different routes I'll add that as early as I can, I think it's about time since I implemented different routes starting at v0.2.
yeah, I agree and just improved the UI for dynamic resolution scaling for the android version, since it looked incredibly terrible after testing it from different device resolutions.
I'm currently working at v0.3, and hoping to release it ASAP especially with the skyrocketing support from my Patrons(seriously thank you for supporting an indie dev that has near-zero experience in game development, and with a game that had been only under development in a week). I'm looking forward to satisfying people under this niche
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Hi. I just installed the game for android. Unfortunately for my blurry eyes the texts are too small for me. I hope you add a font option for mobile gaming on its next update.
Thanks for the feedback, I'll be adding that additionally for text scaling on top of the existing settings on the next update! (0.3.5.0)
Looks interesting! Just a suggestion - it might be worth mentioning if any of the game's assets or images were created using AI. It helps with transparency and lets players know what tools were used in development. I'm working on a game myself using AI-generated assets, and I'm pretty sure some of your images are AI-generated too. Good luck with the project!
Hey bro, it's a pretty good game. I guess this will take off and be one of the most sought after games in a couple of updates as many of these games don't have a proper storyline but yours does. So congrats on launching the game and congrats on advance on grand success, I can see this becoming as successful as lending my girlfriend. I just wanted to ask something, you've mentioned you made this in Gadot right so are there any tutorials or any resources or anything available on how to make phone games like this in Gadot? I know this might not be a place to ask this but the discord link you put on f95zone has expired so I'm asking you here. It's fine if you don't answer coz you yourself are busy with the game and irl stuff. I have been trying to use Gadot to get into game dev but I'm unable to find any resources online on how to start off making a phone game so that's why I asked so if you have any helpful resources, it would be greatly appreciated.
Thanks! before I give you some resources, i would like to know if you already have a background in programming, or which programming language do you have experience with?
Thanks for the reply. I wouldn't say I have extensive programming language but I'm versed with html5, JS,CSS, C++(not super familiar but I know a good amount)and python. I have made games using twine and sugarcube and I'm currently working on a phone game myself in renpy. I've tried Gadot but the nodes and stuff are messing up my brain. I've searched the internet and I couldn't find any resources that help in making a phone game or in general say anything about the whole genre. I've fiddled with dialogic and dialogue manager addons but the nodes is what hurting my brain. I guess Gadot uses something like Gdscript or something on those lines right which is based on C++ language? Gadot is super flexible for phone style games (guess only unity can surpass Gadot but unity is a mess)so i would really appreciate it if you could share some resources so that maybe I could start off. Thank you!
Unfortunately, about making a phone game niche like this game and other's, there will be near-to zero references to it, nor a template existing for it. This genre's extremely niche, and to top it off, most dev's wouldn't share open source codes that would allow people to just copy paste their scripts and nodes, but here are some of the learning resources that I know:
1. https://gdscript.com
2. https://docs.godotengine.org/en/stable/index.html
I'm not really sure how solid is your foundation is in programming cores, but if you have a solid grasp towards conditional statements and loops you should have an easier time learning the resources from those links.
additionally here's a tip on what I do, and probably what most probably do, I simply make a scene and attach a photo or image towards it, and there we have a simple background, for the resolution, you should be able to adjust it on the project.godot file. As for the icons on how I do it and probably others too, they just make a simple 2d object, overlay it with an image, then attach some kind of clicking event handler which switches to a different scene if it gets clicked. I hope that helps.
Here's also my bonus recommended roadmap:
1. Introduction to Godot & GDScript
2. Variables, Data Types & Operators
3. Functions
4. Conditional Statements (if, elif, else)
5. Loops (for, while)
6. Arrays & Dictionaries
7. Classes, Inheritance and Node System
8. Scene Structure & Script lifecycle (_ready(), _process())
9. Signals & Communication Between Nodes (this is where the icon thingy I told you comes in)
10. Input Handling
11. Timers & Game Loop logic
12. Basic Physics & Collision detection
Thanks alot for reference links and the roadmap. This should be enough for me to start off. You have also given me a really good insights on how to use images and make a scene like i didn't knew we could do that in Gadot until you mentioned it. I guess I'll be at this for a decent amount of time and if even then I can't grasp Gadot, I'll just use renpy or ask a Gadot programmer (hopefully someone who would not mind rev share) to help. Thanks alot again for all the assistance, I've noted down all the suggestions. All the very best for your game and i can't wait for v0.3
"successful as lending my girlfriend", that game is terrible. The only reason it got successful is because of relisting itself sooner than other games.
I know, I've seen your comment in lending my girlfriend thread too. I didnt even play the last update coz the writing doesn't make sense from the beginning. I talked about patreons, not the story or the CG because both are bad and zero player agency kills the game instantly. Idk if it's the relisting or stuff you're mentioning but I monitored his patreon growth and he went from having 65 something patreons on July 20th or something to having 550+ something on 22nd July so that's an increase of nearly 500 patreons in 48-72 hours which is unbelievable. That's what I was saying when I said "As successful as lending my girlfriend". So chill out my guy!
Fair enough. I've played it twice, before and after the pop and it was not it lol.
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Lооk, new Japanese adult hentai games - https://clc.is/WgGm
Looks fun
Hey mate
enjoying your game same far. I think it has some potential to do really well. You're about ready for a ntr/nts arc so could I suggest a save system so you can save and load and replay to get all conversations depending on arc.
Also I feel like you might need to format a little for Android version. All your writing is small and takes up a small amount of room at the too of the screen but everything below is just a big blank screen.
Otherwise I think it could turn into something awesome. Can't wait for more.
Thanks mate.
Keep it up
Thank you so much for the support, as for the save system it's already there, and for the replay for different routes I'll add that as early as I can, I think it's about time since I implemented different routes starting at v0.2.
yeah, I agree and just improved the UI for dynamic resolution scaling for the android version, since it looked incredibly terrible after testing it from different device resolutions.
I'm currently working at v0.3, and hoping to release it ASAP especially with the skyrocketing support from my Patrons(seriously thank you for supporting an indie dev that has near-zero experience in game development, and with a game that had been only under development in a week). I'm looking forward to satisfying people under this niche
V.03 sounds like it could be an awesome update.
All good mate. Keep it up. As long as you are enjoying yourself and having fun that's what matters.
Cheers.